Roblox Studio networking IDE

Understand every remote before it reaches production.

NetScope scans your Roblox project, maps RemoteEvents and RemoteFunctions, flags risky network patterns, and gives teams a clean way to inspect multiplayer systems without digging through scripts by hand.

NetScope analysis view inside Roblox Studio

Built for creators

From remote inventory to production review.

01

Network graph

See client, server, script, and remote relationships in one visual map with selectable nodes.

02

Remote tracing

Find call sites, listeners, missing handlers, and unused remotes across the current place.

03

Security scanner

Review warnings for unvalidated client data, silent remotes, and high-risk networking patterns.

04

Live monitor

Track traffic-style metrics, recording state, errors, and latency signals while inspecting your game.

Product showcase

A focused workspace for Roblox networking.

NetScope live network monitor view
Monitor

Live network behavior

NetScope security scanner view
Scanner

Warnings that point to action

NetScope insight assistant view
Assistant

Architecture summaries

Commercial-ready licensing

Sell monthly, annual, lifetime, or trial access without rebuilding the plugin.

The backend checks license status, assigned plan, and feature permissions. NetScope then unlocks the workflows that are allowed for the current Roblox user and device.

Plans Pro + Studio
Sessions Short-lived
Devices Tracked

Pricing

Choose a plan that fits your Roblox workflow.

Pro

For solo developers and small teams.

R$5,000 / month

Cancel anytime

  • Unlimited project scans
  • Full network graph
  • Remote tracing
  • Live network monitor
  • Security scanner
  • Insight Assistant
  • Performance analysis
  • Priority updates
Studio

For professional studios and larger Roblox projects.

R$10,000 / month

Built for teams

  • Everything in Pro
  • 10 team seats
  • Team license support
  • Team workspace support
  • Advanced analytics
  • License and seat management dashboard
  • Priority support

Publishing path

Ready for local installs and Creator Store distribution.

1

Build

Use Rojo to produce the `.rbxm` or `.rbxmx` plugin model.

2

Install

Place the model in the Roblox Studio local Plugins folder for testing.

3

Publish

Import the root plugin script and publish through Roblox Studio.